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neigutten
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Plug and play arcade sticks?
Yes, my next line of troubleshooting is to test with a "normal" stick. The one thing that irks me is that when I press the buttons, they show up in jstest as being pressable and are assigned buttons. But PiPlay just don't want to re…
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
I copypasted that into my own controller.yaml, and it booted up fine. The SELECT, BACK, MENU and Quit buttons work fine. But the horizontal and vertical axis buttons do not. I also checked mame4all button config, and all of my buttons register, with…
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
So, I did that. And this is the message that I got. http://i.imgur.com/3o8OZDn.jpg This is the edit I did to the controller.yaml file JOYSTICK: HORIZONTAL_AXIS: 6 VERTICAL_AXIS: 7 DIRECTIONAL: LEFT: -6 RIGHT: 6 UP: -7 DOWN: 7 BUTTONS: SELECT…
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
I will try this as soln as possible :D thanks for feeding it too me with a teespoon :D
Comment by
neigutten
September 2014
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New Update?
New version available is on my as well, update seems to be succesful each time tho
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
I don't understand why no one is answering my question, so I'll try to write a bit more about it. This is the controller.yaml file: (I did not find a spoiler tag, sorry) JOYSTICK: HORIZONTAL_AXIS: 0 VERTICAL_AXIS: 1 DIRECTIONAL: …
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
Thanks :D thanks especially for the detailed description! :D
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
I have also gotten roms to work (why are there a filepath to home/pi/pimame/roms/mame4all when they should be placed in home/pi/pimame/emulators/mame4all-pi/roms ?). Now it is just a matter of getting my controller to work. When entering my button…
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
So I ran jstest, and suddenly the matrix happened. These are the results from my hitbox inputs in jstest: Left: 6:-32767 Down: 7:32767 Right: 6:32767 Up: 7:-32767 LP: 2 Mp: 3 Hp: 5 Lk: 0 Mk: 1 Hk: 5:32767 Ppp: 4 Kkk: 2: 32767 Start: 7 Select: 6 …
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
Is there a faq for this? Cause when i google evtest and jstest with piplay, there are quite a few topics about this. And for someone like me, its hard to know what "use evst" means, and how to use it properly :p The hitbox does work whe …
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
Thanks ian57, but how do I edit the controller.ymla file so that it understands I want to use the Hitbox? The Keyboard constants are there, but I want the buttons on the Hitbox to be associated with the keyboard constants.
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
After a while, i found out how to edit the controller.yaml file. But how do I know what imputs my hitbox have? LEFT: - pygame.K_LEFT - pygame.K_KP4 - pygame.K_a As an example, I have no idea what pygame.K_a means. How do I know what my h…
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
I got a keyboard, and changed the controllers to the game systems themselves, but not within the piplay os itself. When i plug out the keyboard, i can not navigate the piplay menu. How can I set up my hitbox as a controller to the manu? ^^ sorry if …
Comment by
neigutten
September 2014
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Plug and play arcade sticks?
That sounds reassuring :D
Comment by
neigutten
September 2014
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neigutten
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September 2014
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