I think you'll need to recompiled them. There are surely update version of libraries in the last piplay. If you get black screen, try to compile the debug version. If it works, strip it.
so, ive tryed compiling myself now. i did try first fba and here what happens;
when i type "make" there r lots of errors. when i type "cp fba2x /home/pi/pimame/emulators/pifba" its not finding file or diretory. ive runned all commands and still no player two axis for me ;(
@ian57 i know you described how to fix fba on other topics but its hard to figure all those comments. maybe you could point out the easiest fix or help conno with this patch, please.
i want to donate $20 for u guys when the fba is 100%.
Yep, just download the binaries and replace. I've made that for all... mame4all-pi pisnes and gngeo... even for the kernel (last kernel with xinmo support)... and my last version of pimenu is awesome ;-)
Happy thats it's ok. But No, with pifba, there is only one config for all games. It's normal because all games are from one or two similar types ot arcade machine.
alright. sometimes when im playing marvel vs capcom with my friend and when we press together a combination of bts we get to rom config screen. u know whats it? i would like to diseable it..
@Conno123009 - oh cool are you grabbing the binaries or re-compiling from Ian's repository? I've tried grabbing the binaries and that didn't seem to work (had to re-flash my SD card again because I forgot to backup the folder lolz)
@Conno123009 - that's my hope. So far, it's running well with just a keyboard, but I really need to get some feedback from the xin-mo and regular joystick users to be sure.
I just finished testing Ian57's binaries, sorry it took so long! MAME4ALL worked fine. I had problems with PiSNES, so just use mholgatem's version instead :D I couldn't get PiFBA working, I hope it's just me though.
@mholgatem - The new binaries been tested and ..... PiSNES is working for xin-mo 2 players (tested all the push buttons) @Conno123009 - Do you have the new binaries for MAME4ALL? I tried re-compiling PiFBA (took an hour and a bit), no luck with 2 players for xin-mo Just curious - Have you guys overclock your pi? is that 5v fan really necessary?
No, I don't have the new binaries. I will try to compile some as soon as I can but no promises, as I'm quite busy for the next week or two, unfortunately. I really like the method @mholgatem used, so i'll try that instead. (As soon as I work out how..)
I've never overclocked my Pi yet, and I don't really think a fan is neccessary unless your pi is in an really enclosed space... I don't know really :(
@ian57 - Any updates for xin-mo(PiFBA/MAME4ALL) would be great thank you. (I think having the xin-mo flag in the config file is definitely a good call from @mholgatem) If you are too busy then you can roughly tell us where to make the change and I can try do it when I'm free. (trying to finish my thesis at the moment so I can try spare 1 to 2 hrs to update the codes + test (excluding the compile time lolz))
28s to get to pimenu? are you serious? It takes a minute and a bit for the same thing for my pi. What probably irritates me more is that exiting out of games back to the pimenu (start + select push buttons) takes another 10-20s.
I got a couple small fans and have a fan case to arrived soon - so I am waiting for that before overclocking it. (I have those small heat sinks on the gpu and cpu as well, just trying to play safe)
@mephistod 28s seconds is with my raspicade distribution http://youtu.be/Kugkh8WUsZg?list=UU_NJDQxVHHBwyCSSV9fThNA, I don't use Xorg. Pimenu runs in framebuffer.... xorg is pretty slow on raspi... Which takes time at boot is dhcp network management (10s more if dhcp activated, prefer static IP adress)...
With pimenu, exiting emulators and get back to pimenu is immediate.
@ lsalcedo - hmm ... I typically use WInKawaks and use it to check whether the rom actually works. Not sure about .fba conversions (will need to read that up - MvC crashes for me as well but i'm trying to resolve the xin-mo first)
Open question - Have anyone dev with microsoft kinect before on c#?
i wish i could help you with xin mo. i fixed mine long time ago while on 0.83 i think ive compiled myself snes and mame4all. and pifba i took ian binaries heheh