The patch is already included in this version. When you hit the TAB button to enter the menu, when you config player 2 controls, is it registering any keys at all?
Here indicated buttons that work and those that do not work:
P2 Up - Ok Down P2 - Ok Left P2 - Ok P2 Right - OK P2 Button 1 - Ok P2 Button 2 - Ok P2 Button 3 - According to your image is not used P2 Button 4 - According to your image is not used P2 Button 5 - According to your image is not used P2 Button 6 - Do not work P2 Button 7 - Do not work P2 Button 8 - Do not work P2 Button 9 - Do not work P2 Button 10 - Do not work P2 Button 11 - Do not work P2 Button 12 - Do not work
My machine has: Player 1 Joystick Player 2 Joystick 6 buttons for each player insert coin 1 insert coin 2 Player 1 Player 2 Button to exit Left button to pinball (At the moment I do not use it) Right mouse button to pinball (At the moment I do not use it)
I do not understand because the buttons do not work from 6 to 12.
I'm sure I'm doing something wrong but do not know what can be.
By chance, is the ground daisy chain connected properly to these buttons and the xin-mo, and is it the same wire used on the joystick as well or is the joystick connected to player 1 ground chain?
By combination of 2 xin-mo button : StartP1 + credits. Emultors and pimenu have been patched/configured to have the same behaviour.
After the first configuration (sound and network) you don't need keyboard anymore. Everything is managed via the arcade panel. see the documentation at https://sourceforge.net/p/raspicade/wiki/HowTo/ (sorry only in french at the moment). Raspicade embeds a samba server (roms upload from windows, avoid configuration at boot), ftp server, ssh server to control. It is wifi WPA/WPA2 ready...