unix/unix.cpp: In function ‘uint32 S9xReadJoypad(int)’: unix/unix.cpp:1133:66: error: ‘joyaxis_UD_1’ was not declared in this scope unix/unix.cpp:1134:68: error: ‘joyaxis_UD_1’ was not declared in this scope unix/unix.cpp:1135:68: error: ‘joyaxis_LR_1’ was not declared in this scope unix/unix.cpp:1136:69: error: ‘joyaxis_LR_1’ was not declared in this scope unix/unix.cpp:1146:66: error: ‘joyaxis_UD_2’ was not declared in this scope unix/unix.cpp:1147:68: error: ‘joyaxis_UD_2’ was not declared in this scope unix/unix.cpp:1148:68: error: ‘joyaxis_LR_2’ was not declared in this scope unix/unix.cpp:1149:69: error: ‘joyaxis_LR_2’ was not declared in this scope make: *** [unix/unix.o] Error 1
you can set your LR and UD in the config, make sure that you have attached the '_1' suffix to the end of your original config settings (ie - JA_LR_1,JA_UD_1)
since the edits to get the joystick #2 didn't work, I would just download the original 2 player keyboard fix and stick with that, so that there are no surprises down the road.
Ok, thank you! Now I need to find a script, or something help to help me to emulate keyboard with second joystick (the second player of xin-mo interface). I've tried joy2key but is impossible to use. If I solve this (joystick buttons to keyboard) I can solve both PISNES and PIFBA second player problem.
Just wanted to let you know that your changes work great with my two gamepads (old Logitech Dual Action and newer Logitech F310). The controllers use different button mappings, but your changes now allow that.
it's all good, I'm all caught up now. Great! I'm glad that it's working for you. giorgiofox was having problems getting the xin-mo interface working with 2 controllers and I wasn't ever able to figure that one out unfortunately. So this is a definite boost to my confidence!