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[SOLVED]iBuffalo SNES GamePad won't configure
the text that shows up is normal, it's just a debug message from a background program that we have no control over. The problem that you are having is a known bug, In the pisnes config, there are 2 Quit options (one for keyboard and one for joy…
by
mholgatem
July 2015
Solved Issues
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Issue using Xbox 360 controller and keyboard
I'm really confused. I did what you told but the keyboard and the xbox 360 controller are one player.
I have a fresh install of PiPlay 0.8.0 Beta 7 with Xbox 360 controllers activated (PiPlay menu) on my Raspberry Pi 2 Model B and here is my s…
by
fluxb0x
February 2015
General
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iBuffalo Controllers
I am pulling my hair out with this. When I go into the config file, this is what I see. I know something it wrong, but I don't know what any of the setting for the joy stick actually should be. With this configuration, if I press the B butto…
by
atv223
December 2014
General
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PiFBA - XinMo P1/P2 (Buttons - Start/Coin/Exit_Program)
Hi everyone,
Finally just finished my semester and have time to continue to work on my arcade cabinet.
I have updated to the latest version and I noticed that Start/Coin/Exit_Program button doesn't seem to work for both Player 1 and 2:
…
by
mephistod
December 2014
General
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Multiple questions 0.8.7
Thanks @mholgatem, I download file from your link and replaced the folder.. When loading a game it went back to Piplay menu again like in my question 1. Can't seem to get it to work. So i have gone back to my previous files where player one wor…
by
hinchhinch
November 2014
General
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Xin-mo setup on PiPlay beta 4.
[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=100
B_1=99
X_1=115
Y_1=120
L_1=97
R_1=102
START_1=13
SELECT_1=9
LEFT_1=276
RIGHT_1=275
UP_1=273
DOWN_1=274
QUIT=27
…
by
mephistod
July 2014
General
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configure exit button in joystick
sorry . i configure mame.cfg but does not work
[frontend]
#Keyboard controls for frontend only
# Get codes from /usr/include/SDL/SDL_keysym.h
K_START=13
K_SELECT=53
K_LEFT=276
K_RIGHT=275
K_UP=273
K_DOWN=274
K_A=306
K_QUIT=27
#Joystick…
by
octubrq
May 2014
General
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Final Burn Alpha 2 Player controls xin mo
Having got mame4all 2 player controls working fine my problem now is with fba. Ive done a jstest and all buttons work fine, I am using the first 16 inputs on the controller. Player 1 works fine including credit/player 1 start button etc. This is my …
by
mattju
May 2014
General
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Xin-Mo and pisnes
I found a solution yesterday ;-)
I use the modified 2 players version of pisnes found here : https://code.google.com/r/holgatemark1-pisnes-2-player/source/checkout.
But we need to modify the sources to fit to Xin-mo specifications under linux …
by
ian57
April 2014
Custom Builds
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PiPlay 0.8.0 Beta 3 now available
i know it runs great on fba but i cant figure how to config to play with 2 joysticks.
im using a xin mo adapter and this is my code:
-------
[Joystick]
# Get codes from "jstest /dev/input/js0"
# from package "joystick"
A_1…
by
lsalcedo
April 2014
General
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Xin-Mo and pisnes
i could not use my second joystick either.
when i press p2's button i get load and save state (weird since I "#") and the axis are off. this is my code. have a look, please.
[Joystick]
# Get codes from "jstest /dev/input/js…
by
lsalcedo
April 2014
Custom Builds
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Fire Burn Alpha (FBA) Xin-Mo adapter
i m having this issues in FBA and this is how my fba2x.cfg looks like:
[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=306
B_1=32
X_1=308
Y_1=304
L_1=122
R_1=120
START_1=9999
SELECT_1=9999
LEFT_1=276
RIGHT_1=275
UP_1=273…
by
lsalcedo
April 2014
General
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PiSNES, second player with joystick
Yes!
[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=13
B_1=32
X_1=305
Y_1=303
L_1=122
R_1=120
START_1=49
SELECT_1=50
LEFT_1=276
RIGHT_1=275
UP_1=273
DOWN_1=274
QUIT=27
ACCEL=8
#player 2 keyboard controls
A_2=114
…
by
giorgiofox
January 2014
Solved Issues
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PiFBA arcade stick LEFT/RIGH/UP/DOWN axis. How change?
i have problem for #Joystick axis because my arcade stick no have axis
i dont know change this
#Joystick axis
JA_LR_2=0
JA_UD_2=1
my arcade stick recognizes left/right/up/down separately
buttons is working fine but joistick no
this is…
by
krzxsiek
January 2014
General
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PiFBA arcade stick LEFT/RIGH/UP/DOWN axis. How change?
it was a mistype in code.google.com/p/pifba documentation. The file that you edit is:
/home/pi/emulators/fba/fba2x.cfg
Here is an example of what it should look like (this is my current config)
[Keyboard]
# Get codes from /usr/include/SDL/SD…
by
mholgatem
January 2014
General
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PiFBA arcade stick LEFT/RIGH/UP/DOWN axis. How change?
I have usb arcade stick.
How change this on fba2x.cfg?
#Joystick axis
JA_LR=0
JA_UD=1
My arcade stick left/right/up/down is 7 / 5 / 4 / 6
On this page https://code.google.com/p/pifba/ is written "All controls are configurable by e…
by
krzxsiek
January 2014
General
permalink
XBOX Controller - Mame Start?
Hi,
this works for mame4all, advancemame and snes...
cant get fba to work...
Xbodrv:
[xboxdrv]
silent=true
deadzone=6000
dpad-as-button=true
trigger-as-button=true
[ui-axismap]
x2=REL_X:10
y2=REL_Y:10
x1=KEY_LEFT:KEY_RIGHT
y1=KEY_…
by
Chrisi
December 2013
General
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Changing PiMame Main Menu Controls
Look for the mame4all.cfg file. Inside that you can edit or add the following...
[frontend]
#Keyboard controls for frontend only
# Get codes from /usr/include/SDL/SDL_keysym.h
K_START=13
K_SELECT=53
K_LEFT=276
K_RIGHT=275
K_UP=273 …
by
husar
December 2013
General
permalink
XBOX Controller - Mame Start?
Ok... Not perfect but it works for me... here my config
home/pi/pimame_files/xboxdrv_mapping.cfg :
[xboxdrv]
silent=true
deadzone=6000
dpad-as-button=true
trigger-as-button=true
[ui-axismap]
x2=REL_X:10
y2=REL_Y:-10
x1=KEY_LEFT:KEY_R…
by
thak
August 2013
General
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Marvel vs. Capcom on the Pi (Final Burn Alpha)
Thx to an another thread i managed to make my controller work (madcatz xbox 360 USB)
here my config for PiFBA (home/pi/emulators/fba/fba2x.cfg)
[Joystick]
# Get codes from "jstest /dev/input/js0"
# from package "joystick&quo…
by
thak
August 2013
General
permalink
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